Races

Summary of Races

(yanked from http://utopiakingdoms.com/gameguide/races-faq/)

Races
There are six races in Utopia Kingdoms. Each race has their own special abilities, limitations and unique ‘Elite’ unit.

What are the differences between the races?
This summary should answer your query:

Avians

 * 10% increased Hospital effects
 * 15% bonus to their CF when defending
 * Stables have 75% capacity of other races
 * Cannot recruit: Heavy Melee Mounted
 * Elite unit: Airweaver

Dark Elves

 * Birthrate reduced by 10%
 * 10% reduced construction costs
 * 10% reduction on the recruitment costs of Heavy Ranged Infantry
 * 5% bonus to their CF when attacking Elves
 * Cannot recruit: Standard Ranged Infantry
 * Elite unit: Archon

Dwarves

 * 10% increased Gold production
 * Battle Axes cost 10% less to recruit
 * 5% bonus to their CF when attacking Orcs
 * 20% reduced weapons rating on Mounted
 * Cannot recruit: Standard Ranged Mounted
 * Elite unit: Immortal

Elves

 * 20% increased CF on Ranged units
 * Birthrate reduced by 10%
 * 10% increased food production
 * 5% bonus to CF when attacking Dark Elves
 * Cannot recruit: Very Heavy Melee Infantry
 * Elite Unit: Elf Lord

Humans

 * Recruitment speed reduced by 15%
 * 20% more expensive Ranged units
 * 10% reduced cost of Standard Melee Infantry
 * Elite unit: Knight

Orcs

 * All units have a 20% extra carrying capacity
 * Infantry recruitment costs reduced by 15%
 * CF reduced by 15% when defending
 * 5% bonus to CF when attacking Dwarves
 * Cannot recruit: Heavy Ranged Infantry
 * Elite unit: Ogre